I absolutely love this game! The base mechanic, the mapping, the visuals, everything is amazing. Although, I have a couple suggestions that I think would help with trying to get better at the game:
-Toggleable miss/barely counters would be nice, because sometimes it's hard to hear the barely noise over the music, which can be annoying when grinding for a P rank.
-I think a practice mode where you can set the speed of a song and/or start at a specific part would be helpful, since sometimes I need to learn the pattern for a specific part but have to go through the entire song to practice it just once.
-A mouse sensitivity adjuster in the settings could be useful.
It was a great game! It certainly was difficult, but given time, I think that you could get better at the levels. Other than the side hits, tapping notes at the correct time was challenging. I think having a visual aid for tapping notes correctly would help. A circle around the player would help us line up when to tap for the shrinking circles. Also having a visual (like changing the color of the shield) when you tap would help you to know whether you were early or not.
This game is going in a great direction! I can't wait to see the rest of the game.
its pretty fun, but i found most of the visual distractions to be way too disorienting / obfuscating especially without any form of audio cues (which would also make figuring out the tap timing way easier)
also side blocks are definietly too hard to hit! though perhaps that truely is a skill issue... maybe just use them more sparingly?
great game, already trying to understand how to use the editor, though i can't quite find the level's file since it's not in the usual steamapps/common/[game] like most other games
if someone could help, please do, thanks in advance :)
the side blocks are very hard to hit also I do not know how to add music to custom levels at all ive put the music with the other files like youre supposed to but every time i try to put a music block down it just gives me an error once I open the song, no matter what I put in, also, what filetype should I be using? mp3? ogg? A guide on how to make levels would be good
Good game, the side hits are kind of annoying, and there can be some unresponsiveness (why am i sometimes hitting mines when my plate is not touching them?). Absolutely recommended for people who like difficulty
Thanks for playing our game! We hope to properly introduce side notes in the full release, and we're looking at accessibility options for improving leniency with certain note types ^^
This is pretty fun. Looking forward for what the future of this game will be. As for my feedback I think you can implement a toggleable feature so that your mouse can't move too far or too close to the center (just my opinion tho).
Thank you for the feedback! We do have a control scheme option called "circle snap" implemented that snaps the cursor to a radius around the player- give it a shot and let us know how it feels ^^
Usually rhythm games that just involve mousing over notes without rhythmic input aren't super interesting to me, but this game implements it super well! Also the reactive visuals are top notch, and most of the mechanics are pretty genius! Excited to see this game evolve!
god im so horrible at the game but it's s o good, fairly simple in idea but does ask you to get used to the mechanics. maybe has tad too high of a difficulty spike right now but it is still a demo and has only five levels. i do need to know where i can get custom levels though
Hi! Hopefully as more levels are added, the difficulty curve will smooth out a bit. In the mean time, you can find custom levels in our Discord server! ( ^^ )=)
loving the game!!! the base mechanic is really fun, and i'm absolutely planning on making some levels. the only problems i have, which is kind of a big one, is the lack of feedback and readability. on the cowboy level, i can't tell if i'm being hit by a miss of the timed circle click things(?) or the mines. i also can't really see the mines, because everything else in the level is black. on the last purple-ish level, the shaking screen make it almost impossible to tell what's going on. everything else is amazing, the mapping is INSANELY good and it feels absolutely awesome. all of the effects are super cool looking. it's just those two problems that make it super hard to play
like some other people mentioned, i'd love some accessability features, but this is a demo so i didn't expect any. some auto clicks for the notes you have to click or sides to normal notes would be some nice ones
it's really very promising, the game has huge potential. However, the demo is really hard, but I imagine that the final game will have more simple levels. The side blocks are particularly complicated I think. I'm having a bit of trouble with the pixel art font used, it's sometimes a bit hard to read, especially in the tutorial, which goes pretty fast. Otherwise, I'm quite impressed that there's already a level editor that seems to be quite powerful! Can't wait to see the full game!
Thanks for your input! Improving the difficulty curve, alternate font choices, and readability/charting tweaks are all on the table for development going forwards. We hope you have fun with the editor as well (=( ^^ )
Accessibility options are always a plus in my book! In regards to this I would also reccomend adding colorblind options, a font choice that works well with people that have dyslexia as well as options to turn down some of the more extreme visual effects, so that everyone can have a similar experience. There might be something I have forgot to mention but I think that's all of them.
This is has an insane amount of potential to become huge. I just really recommend adding a practice mode because it's so unforgiving, and it's hard to sightread and understand what I am supposed to do.
We appreciate the feedback! We're hoping to iron out the learning curve for future builds so players can better understand the game's mechanics ( ^^ )=)
I'm not very good at rhythm games, but this was very well done. I like the level designs a lot! They all feel unique and fluid to play with (even if I miss more notes than I should). My only criticisms are that I SUCK at this game and also the taps on the blocks in Code Remix are just a little hard to see. Awesome work, good luck with the rest of your development!
Thanks for playing! Apologies for the difficulty curve being how it is- our planned full scope will have individual tutorials and easier levels to help players build up to more difficult ones. (=( ^^ )
It's a little tricky to figure out when your supposed to tap on blocks, could just be a skill issue. Other than that everything about this is great. I look forward to updates :)
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where is the editor???
Go to custom songs and create
but how do we load custom level file
I absolutely love this game! The base mechanic, the mapping, the visuals, everything is amazing. Although, I have a couple suggestions that I think would help with trying to get better at the game:
-Toggleable miss/barely counters would be nice, because sometimes it's hard to hear the barely noise over the music, which can be annoying when grinding for a P rank.
-I think a practice mode where you can set the speed of a song and/or start at a specific part would be helpful, since sometimes I need to learn the pattern for a specific part but have to go through the entire song to practice it just once.
-A mouse sensitivity adjuster in the settings could be useful.
where is the custom level site?
Someone in the comment mentioned that you can download custom levels through the discord server
im too stupid to barley be able to play this game but rlly good demos
It was a great game! It certainly was difficult, but given time, I think that you could get better at the levels. Other than the side hits, tapping notes at the correct time was challenging. I think having a visual aid for tapping notes correctly would help. A circle around the player would help us line up when to tap for the shrinking circles. Also having a visual (like changing the color of the shield) when you tap would help you to know whether you were early or not.
This game is going in a great direction! I can't wait to see the rest of the game.
its pretty fun, but i found most of the visual distractions to be way too disorienting / obfuscating especially without any form of audio cues (which would also make figuring out the tap timing way easier)
also side blocks are definietly too hard to hit! though perhaps that truely is a skill issue... maybe just use them more sparingly?
this is nice
Amazing game ! It's very hard to play (might be a skill issue) but the art style, levels and musics are all very well made
great game, already trying to understand how to use the editor, though i can't quite find the level's file since it's not in the usual steamapps/common/[game] like most other games
if someone could help, please do, thanks in advance :)
nevermind, found it
the side blocks are very hard to hit
also I do not know how to add music to custom levels at all
ive put the music with the other files like youre supposed to but every time i try to put a music block down it just gives me an error once I open the song, no matter what I put in, also, what filetype should I be using? mp3? ogg? A guide on how to make levels would be good
nvm that was a bug, i deleted the level and made a new one and putting in (filename).(filetype) seemed to work
also i used ogg for any of you that are wondering, dont know if mp3 works, havent tested it
side blocks are still very hard to hit tho, please make them more forgiving im beg
Noted, and thank you for the feedback! We currently have a work-in-progress editor guide as well: https://docs.google.com/document/d/1myd85jpTYQCtE1Mlu6fJEm3fJEIN_-7Q1TFcB1OcrT4/...
I hope this helps you out! Once this guide is complete, we hope to package it with the full release as a PDF ^^
Mp3 doesn't work, just letting everyone know! Ogg and wav files only work. :)
Good game, the side hits are kind of annoying, and there can be some unresponsiveness (why am i sometimes hitting mines when my plate is not touching them?). Absolutely recommended for people who like difficulty
Thanks for playing our game! We hope to properly introduce side notes in the full release, and we're looking at accessibility options for improving leniency with certain note types ^^
heyyyy so uhm this may be kinda weird but do you know me???????? vortex_8 on discord? like do you remember me
This is pretty fun. Looking forward for what the future of this game will be. As for my feedback I think you can implement a toggleable feature so that your mouse can't move too far or too close to the center (just my opinion tho).
Thank you for the feedback! We do have a control scheme option called "circle snap" implemented that snaps the cursor to a radius around the player- give it a shot and let us know how it feels ^^
option to change radius of snap circle? or just mouse sensitivity (same effect)
dfghdskgdhgkjdf hate the taps and side thingies so much
fun game though
(also was happy to find out that this game was made in löve2d!!)
Usually rhythm games that just involve mousing over notes without rhythmic input aren't super interesting to me, but this game implements it super well! Also the reactive visuals are top notch, and most of the mechanics are pretty genius! Excited to see this game evolve!
god im so horrible at the game but it's s o good, fairly simple in idea but does ask you to get used to the mechanics. maybe has tad too high of a difficulty spike right now but it is still a demo and has only five levels. i do need to know where i can get custom levels though
Hi! Hopefully as more levels are added, the difficulty curve will smooth out a bit. In the mean time, you can find custom levels in our Discord server! ( ^^ )=)
loving the game!!! the base mechanic is really fun, and i'm absolutely planning on making some levels. the only problems i have, which is kind of a big one, is the lack of feedback and readability. on the cowboy level, i can't tell if i'm being hit by a miss of the timed circle click things(?) or the mines. i also can't really see the mines, because everything else in the level is black. on the last purple-ish level, the shaking screen make it almost impossible to tell what's going on. everything else is amazing, the mapping is INSANELY good and it feels absolutely awesome. all of the effects are super cool looking. it's just those two problems that make it super hard to play
like some other people mentioned, i'd love some accessability features, but this is a demo so i didn't expect any. some auto clicks for the notes you have to click or sides to normal notes would be some nice ones
solid game so far! can’t wait to see more
Funny groundhog references :3
it's really very promising, the game has huge potential. However, the demo is really hard, but I imagine that the final game will have more simple levels. The side blocks are particularly complicated I think. I'm having a bit of trouble with the pixel art font used, it's sometimes a bit hard to read, especially in the tutorial, which goes pretty fast. Otherwise, I'm quite impressed that there's already a level editor that seems to be quite powerful! Can't wait to see the full game!
Thanks for your input! Improving the difficulty curve, alternate font choices, and readability/charting tweaks are all on the table for development going forwards. We hope you have fun with the editor as well (=( ^^ )
Accessibility options are always a plus in my book!
In regards to this I would also reccomend adding colorblind options, a font choice that works well with people that have dyslexia as well as options to turn down some of the more extreme visual effects, so that everyone can have a similar experience. There might be something I have forgot to mention but I think that's all of them.
This is has an insane amount of potential to become huge. I just really recommend adding a practice mode because it's so unforgiving, and it's hard to sightread and understand what I am supposed to do.
We appreciate the feedback! We're hoping to iron out the learning curve for future builds so players can better understand the game's mechanics ( ^^ )=)
I'm not very good at rhythm games, but this was very well done. I like the level designs a lot! They all feel unique and fluid to play with (even if I miss more notes than I should). My only criticisms are that I SUCK at this game and also the taps on the blocks in Code Remix are just a little hard to see. Awesome work, good luck with the rest of your development!
Thanks for playing! Apologies for the difficulty curve being how it is- our planned full scope will have individual tutorials and easier levels to help players build up to more difficult ones. (=( ^^ )
It's a little tricky to figure out when your supposed to tap on blocks, could just be a skill issue. Other than that everything about this is great. I look forward to updates :)
Thank you for playing! We've got more updates (both new levels and QoL tweaks/fixes) planned for later this year ( ^^ )=)