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dfghdskgdhgkjdf hate the taps and side thingies so much

fun game though

(also was happy to find out that this game was made in löve2d!!)

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Usually rhythm games that just involve mousing over notes without rhythmic input aren't super interesting to me, but this game implements it super well! Also the reactive visuals are top notch, and most of the mechanics are pretty genius! Excited to see this game evolve!

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god im so horrible at the game but it's s o good, fairly simple in idea but does ask you to get used to the mechanics. maybe has tad too high of a difficulty spike right now but it is still a demo and has only five levels. i do need to know where i can get custom levels though

Hi! Hopefully as more levels are added, the difficulty curve will smooth out a bit. In the mean time, you can find custom levels in our Discord server! ( ^^ )=)

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loving the game!!! the base mechanic is really fun, and i'm absolutely planning on making some levels. the only problems i have, which is kind of a big one, is the lack of feedback and readability. on the cowboy level, i can't tell if i'm being hit by a miss of the timed circle click things(?) or the mines. i also can't really see the mines, because everything else in the level is black. on the last purple-ish level, the shaking screen make it almost impossible to tell what's going on. everything else is amazing, the mapping is INSANELY good and it feels absolutely awesome. all of the effects are super cool looking. it's just those two problems that make it super hard to play

like some other people mentioned, i'd love some accessability features, but this is a demo so i didn't expect any. some auto clicks for the notes you have to click or sides to normal notes would be some nice ones

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solid game so far! can’t wait to see more

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Funny groundhog references :3

it's really very promising, the game has huge potential. However, the demo is really hard, but I imagine that the final game will have more simple levels. The side blocks are particularly complicated I think. I'm having a bit of trouble with the pixel art font used, it's sometimes a bit hard to read, especially in the tutorial, which goes pretty fast. Otherwise, I'm quite impressed that there's already a level editor that seems to be quite powerful! Can't wait to see the full game!

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Thanks for your input! Improving the difficulty curve, alternate font choices, and readability/charting tweaks are all on the table for development going forwards. We hope you have fun with the editor as well (=( ^^ )

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Accessibility options are always a plus in my book!
In regards to this I would also reccomend adding colorblind options, a font choice that works well with people that have dyslexia as well as options to turn down some of the more extreme visual effects, so that everyone can have a similar experience. There might be something I have forgot to mention but I think that's all of them.

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This is has an insane amount of potential to become huge. I just really recommend adding a practice mode because it's so unforgiving, and it's hard to sightread and understand what I am supposed to do.

We appreciate the feedback! We're hoping to iron out the learning curve for future builds so players can better understand the game's mechanics ( ^^ )=)

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I'm not very good at rhythm games, but this was very well done. I like the level designs a lot! They all feel unique and fluid to play with (even if I miss more notes than I should). My only criticisms are that I SUCK at this game and also the taps on the blocks in Code Remix are just a little hard to see. Awesome work, good luck with the rest of your development!

Thanks for playing! Apologies for the difficulty curve being how it is- our planned full scope will have individual tutorials and easier levels to help players build up to more difficult ones. (=( ^^ )

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It's a little tricky to figure out when your supposed to tap on blocks, could just be a skill issue. Other than that everything about this is great. I look forward to updates :)

Thank you for playing! We've got more updates (both new levels and QoL tweaks/fixes) planned for later this year ( ^^ )=)